#ifndef _STDAFX_H
#define _STDAFX_H

#include <Windows.h>
#include <DGLE2.h>
#include <DGLE2_EXT.h>
#include <math.h>
#include <string>
#include <map>
#include <vector>

using namespace std;
using namespace DGLE2;

#define APP_CAPTION			"TetRoX"
#define DLL_PATH			"DGLE2.dll"

#define RESOURCE_PATH(file)	(work_dir+"\\data.dcp|"+file).c_str()

extern map<string, IEngBaseObj*> mapResources;
string IntToStr(int val);
extern string ini;

enum E_GAME_SCENE {GS_MENU,GS_GAME};

void StartScene(E_GAME_SCENE eScene);

#endif