object main: Tmain
  Left = 260
  Top = 101
  BorderIcons = []
  BorderStyle = bsNone
  Caption = 'Defence by grouzd)Ev'
  ClientHeight = 142
  ClientWidth = 142
  Color = clBlack
  Font.Charset = ANSI_CHARSET
  Font.Color = clBlack
  Font.Height = -15
  Font.Name = 'Marker-Fat'
  Font.Style = []
  OldCreateOrder = False
  OnClose = FormClose
  OnCreate = FormCreate
  OnKeyDown = FormKeyDown
  OnKeyUp = FormKeyUp
  OnMouseDown = FormMouseDown
  OnMouseMove = FormMouseMove
  OnMouseWheelDown = FormMouseWheelDown
  OnMouseWheelUp = FormMouseWheelUp
  OnResize = FormResize
  PixelsPerInch = 96
  TextHeight = 20
  object music: TMediaPlayer
    Left = 8
    Top = 8
    Width = 29
    Height = 30
    ColoredButtons = []
    EnabledButtons = []
    VisibleButtons = []
    AutoRewind = False
    Display = music
    Visible = False
    TabOrder = 0
  end
  object snd: TDXSound
    AutoInitialize = True
    Options = []
    Left = 40
    Top = 8
  end
  object snd_list: TDXWaveList
    DXSound = snd
    Items = <
      item
        Name = 'rain'
        Looped = True
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 105920 characters]
          7B8078807B7987808080808080858080808885808C888588859491808080808D}
      end
      item
        Name = 'dawn'
        Looped = False
        MaxPlayingCount = 1
        Wave.WAVE = {
          [encoded data, 48000 characters]
          80807E7D7F818382807F7E7F}
      end
      item
        Name = 'dusk'
        Looped = False
        MaxPlayingCount = 1
        Wave.WAVE = {
          [encoded data, 98944 characters]
          80808080808080808080808080808080}
      end
      item
        Name = 'build'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 13376 characters]
          8080}
      end
      item
        Name = 'enemy_kill'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 10240 characters]
          7E8081807E7E80838584817F7D7D7D7E81838281818180807E7E}
      end
      item
        Name = 'enemy_miss'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 19456 characters]
          828282828181818080808080807F7F7F7F7E}
      end
      item
        Name = 'interface_move'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 7360 characters]
          7E7D7B7E7F818080807E8081838382817E7F7F7F81807F7F7F7F7F8081}
      end
      item
        Name = 'interface_click'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 30400 characters]
          7E7F7E7E7F7F7E7F7F7F}
      end
      item
        Name = 'error'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 6912 characters]
          8083828080807E7D8083808080858585}
      end
      item
        Name = 'new_wave'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 27712 characters]
          7D7E}
      end
      item
        Name = 'shoot'
        Looped = False
        MaxPlayingCount = 0
        Wave.WAVE = {
          [encoded data, 22720 characters]
          97FEDDFEC9FE07FFB8FE4FFEECFEE0FEA9FE9AFE}
      end>
    Left = 72
    Top = 8
  end
end
