unit g_Data;

interface
uses
  g_Types;

var
  //***game***\\
  Game : izGame;
  World : izWorld;
  Game_Text : izGame_Text;
  game_font : word;
  //***Game Camera***\\
  ScrCenterX,ScrCenterY : word;
  Camera : izCamera;
  MiniMap : izMiniMap;

  Land : array of array of izLand;
  Obj  : array of izObj;
  LandCount : word = 0;
  ObjCount  : word = 0;

implementation

end.
