unit constants;

interface

const
  max_heights_map_width = 60;
  max_heights_map_height = 60;
  max_path_map_width = 120;
  max_path_map_height = 120;
  max_path_length = 5000;

  max_enemys = 10000;
  max_trees = 10000;
  max_turrels = 2000;
  max_buildplaces = 10000;
  max_particles = 10000;
  max_respawns = 10000;

  max_select = 4;            //for select bufer (4)
  max_vertexes = 5000;      //max vertexes in mesh (10000)
  max_faces = 5000;         //max faces in mesh (10000)
  max_mesh_operators = 6;    //for mesh_operators (5)
  max_meshes = 20;            //for all_meshes (5)
  max_frames = 20;
  max_textures = 20;

  text_start_list = 1000;    //font lists start (1000)
  text_first_glyph = 0;      //font lists first (0)
  text_count_glyphs = 255;    //font lists count (58 - nums, 255 - text)
  text_quality  = 1;         //font quality
  text_height = 0.15;        //font height

  max_level_operators = 5;
  max_temp_strings = 50;

  max_params = 15;
  max_buttons = 50;
  max_buttons_textures = 50;

  id_trees = 2;
  id_buildplaces = id_trees + max_trees;
  id_turrels = id_buildplaces + max_buildplaces;
  id_enemys = id_turrels + max_turrels;

  max_weapons = 3;
  max_upgrades = 10;


implementation

end.
