unit files_names;

interface

var
  mesh_base1_id              : integer = 1;
  mesh_base2_id              : integer = 2;
  mesh_base3_id              : integer = 3;
  mesh_base4_id              : integer = 4; 
  mesh_tower_small_base_id   : integer = 5;
  mesh_tower_small_head_id   : integer = 6;
  mesh_tower_middle_base_id  : integer = 7;
  mesh_tower_middle_head_id  : integer = 8;
  mesh_tower_big_base_id     : integer = 9;
  mesh_tower_big_head_id     : integer = 10;
  mesh_tree_stem_id          : integer = 11;
  mesh_tree_leaves_id        : integer = 12;
  mesh_buildplace_id         : integer = 13;
  mesh_enemy_body1_id        : integer = 14;
  mesh_enemy_body2_id        : integer = 15;
  mesh_enemy_wings1_id       : integer = 16;
  mesh_enemy_wings2_id       : integer = 17;
  mesh_enemy_death_id        : integer = 18;
  mesh_building_process_id   : integer = 19;

  meshes_folder              : string = 'meshes/';
  mesh_base1                 : string = 'base1.vfm';
  mesh_base2                 : string = 'base2.vfm';
  mesh_base3                 : string = 'base3.vfm';
  mesh_base4                 : string = 'base4.vfm';
  mesh_tower_small_base      : string = 'tower_small_base.vfm';
  mesh_tower_small_head      : string = 'tower_small_head.vfm';
  mesh_tower_middle_base     : string = 'tower_middle_base.vfm';
  mesh_tower_middle_head     : string = 'tower_middle_head.vfm';
  mesh_tower_big_base        : string = 'tower_big_base.vfm';
  mesh_tower_big_head        : string = 'tower_big_head.vfm';
  mesh_tree_stem             : string = 'tree_stem.vfm';
  mesh_tree_leaves           : string = 'tree_leaves.vfm';
  mesh_buildplace            : string = 'buildplace.vfm';
  mesh_enemy_body1           : string = 'enemy_body1.vfm';
  mesh_enemy_body2           : string = 'enemy_body2.vfm';
  mesh_enemy_wings1          : string = 'enemy_wings1.vfm';
  mesh_enemy_wings2          : string = 'enemy_wings2.vfm';
  mesh_enemy_death           : string = 'enemy_death.vfm';
  mesh_building_process      : string = 'building_process.vfm';

  texture_bricks_id      : integer = 1;
  texture_wood_id        : integer = 2;
  texture_stones_id      : integer = 3;
  texture_bricks2_id     : integer = 4;
  texture_stem_id        : integer = 5;
  texture_leaves_id      : integer = 6;
  texture_enemy1_id      : integer = 7;
  texture_enemy2_id      : integer = 8;
  texture_blood_id       : integer = 9;

  textures_folder        : string = 'textures/';
  texture_bricks         : string = 'bricks.jpg';
  texture_wood           : string = 'wood.jpg';
  texture_stones         : string = 'stones.jpg';
  texture_bricks2        : string = 'bricks2.jpg';
  texture_stem           : string = 'stem.jpg';
  texture_leaves         : string = 'leaves.jpg';
  texture_enemy1         : string = 'enemy1.jpg';
  texture_enemy2         : string = 'enemy2.jpg';
  texture_blood          : string = 'blood.jpg';

  gui_cancel_id       : integer = 1;
  gui_tower_small_id  : integer = 2;
  gui_tower_middle_id : integer = 3;
  gui_tower_big_id    : integer = 4;
  gui_clock_id        : integer = 5;
  gui_time_scale_id   : integer = 6;
  gui_next_wave_id    : integer = 7;
  gui_money_id        : integer = 8;
  gui_score_id        : integer = 9;
  gui_upgrade_id      : integer = 10;
  gui_one_id          : integer = 11;
  gui_two_id          : integer = 12;
  gui_three_id        : integer = 13;
  gui_radius_id       : integer = 14;
  gui_shoot_speed_id  : integer = 15;
  gui_health_id       : integer = 23;
  gui_damage_id       : integer = 24;
  gui_speed_id        : integer = 25;
  gui_enemys_life_id  : integer = 26;
  gui_enemys_kill_id  : integer = 27;
  gui_enemys_miss_id  : integer = 28;
  gui_bonus_id        : integer = 29;
  gui_base_health_id  : integer = 30;
  gui_light_id        : integer = 31;
  gui_target_id       : integer = 32;

  gui_folder          : string = 'interface/';
  gui_cancel          : string = 'cancel.jpg';
  gui_tower_small     : string = 'tower_small.jpg';
  gui_tower_middle    : string = 'tower_middle.jpg';
  gui_tower_big       : string = 'tower_big.jpg';
  gui_clock           : string = 'clock.jpg';
  gui_time_scale      : string = 'time_scale.jpg';
  gui_next_wave       : string = 'next_wave.jpg';
  gui_money           : string = 'money.jpg';
  gui_score           : string = 'score.jpg';
  gui_upgrade         : string = 'upgrade.jpg';
  gui_one             : string = 'one.jpg';
  gui_two             : string = 'two.jpg';
  gui_three           : string = 'three.jpg';
  gui_radius          : string = 'weapon_radius.jpg';
  gui_shoot_speed     : string = 'weapon_speed.jpg';
  gui_health          : string = 'health.jpg';
  gui_damage          : string = 'damage.jpg';
  gui_speed           : string = 'speed.jpg';
  gui_enemys_life     : string = 'enemys_life.jpg';
  gui_enemys_kill     : string = 'enemys_kill.jpg';
  gui_enemys_miss     : string = 'enemys_miss.jpg';
  gui_bonus           : string = 'bonus.jpg';
  gui_base_health     : string = 'base_health.jpg';
  gui_light           : string = 'light.jpg';
  gui_target          : string = 'target.jpg';

implementation

end.
