unit defs;

interface

uses
  c_map, agfunit, particleengine;

var
  map : TDGmap;
  pEngine : TParticleEngine;
  grass : TAGFImage;
  build : TAGFImage;
  nonbuild : TAGFImage;
  dX, dY : Integer;
  dXs, dYs : Single;
  accX, accY : Single;
  Xpos, Ypos : Integer;
  selectedWP : word;
  aura1, aura2 : TAGFImage;
  tree : TAGFImage;
  tower1 : TAGFImage;
  bullet : TAGFImage;
  telep : TAGFImage;
  Xt, Yt : word;

  zombie : TAGFImage;

  Money : Integer;
  game_round : Integer = 1;
  corrupted : Byte = 0;

implementation

end.
